Copyright for video games
Video games on social platforms such as Facebook are a new category of fun, offering both highly viral and engaging characteristics.
Already registered?
Login to your account
If you don't have a login or your access has expired, you will need to purchase a subscription to gain access to this article, including all our online content.
For more information on individual annual subscriptions for full paid access and corporate subscription options please contact us.
To request a FREE 2-week trial subscription, please signup.
NOTE - this can take up to 48hrs to be approved.
For multi-user price options, or to check if your company has an existing subscription that we can add you to for FREE, please email Adrian Tapping at atapping@newtonmedia.co.uk
Trademarks
23 September 2019 The fast-growing electronics sports scene has audience figures rivalling those of ‘real’ sports, prompting potential legislative changes in Brazil. Paulo Parente Marques Mendes, Daniela Colla and Rodrigo Cantarino of Di Blasi, Parente & Associados, explain.
Copyright
7 January 2022 As the videogame industry has emerged as the most-profitable entertainment medium, it is now more important than ever for IP professionals to be clued into the zeitgeist.
Copyright
3 August 2021 Game companies Bungie and Ubisoft have filed a joint lawsuit against five individuals behind Ring-1, a company that develops and sells cheats for popular online multiplayer games.