Augmented and virtual reality: A fuzzy picture for VR
After the flurry of activity with Facebook’s $3 billion purchase of Oculus Rift in 2014, the application of augmented reality and virtual reality (AR and VR) has been slow. The lag has also been felt on the IP side, with little legislation available for companies implementing the technology and looking to protect their IP.
If you don't have a login or your access has expired, you will need to purchase a subscription to gain access to this article, including all our online content.
For more information on individual annual subscriptions for full paid access and corporate subscription options please contact us.
To request a FREE 2-week trial subscription, please signup.
NOTE - this can take up to 48hrs to be approved.
For multi-user price options, or to check if your company has an existing subscription that we can add you to for FREE, please email Adrian Tapping at atapping@newtonmedia.co.uk
17 November 2020 Balfour Beatty has been accused of allegedly infringing patents relating to a virtual augmented reality system of the US District Court of the Western District of Texas.